Digimon World ++
I discovered Godot a bit more than a couple months ago now and used this project to get used to it, mainly till mid-August, then on-and-off.
I envisioned this game as an incremental, the main game loop being the partner(s) life cycle(s), and the progress carried over being the town prosperity progression (akin to the original Digimon World's), the moves learned in previous lives, and anything tamer-related (items, levels of expertise for each digimon raised, granting various boni).
It is safe to consider this project abandoned today, although it wasn't in vain for me, far from it. So far, you can raise your digimon and fight with it, hope you'll enjoy what I've done in this rudimentary state.
Special thanks to Zibeline and other internet strangers who taught me the basics.
The graphical assets used , if not AI-generated, are from:
Romsstar's rip of the original Digimon World game (emotes/poop/item sprites)
Wargrey-sama's rip of Cyber-Sleuth (digimon sprites, provided here https://www.deviantart.com/wargrey-sama/art/Dot-Digimon-from-CyberSleuth-FULL-PACK-872421698)
Godot base ui graphics
Love n' Kisses
Flufflee, Apeshit Studio silverback
Status | Prototype |
Platforms | HTML5 |
Author | Flufflee |
Genre | Role Playing |
Made with | Godot |
Tags | digimon, Fangame, Idle, Singleplayer |
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Survival guide in my prototype:
Come at me with your feedback, my body is ready!